![]() While there are a ton of relatively basic variations of thing (like a priest for buffing every stat, or an angel that inflicts each status on attack, it seems) there are also plenty of higher level changes and even unique combinations. Not only this, but the party isn't even truly broken- I've encountered 3 different mechanics so far that could pretty much entirely shut it down without even dealing damage. ![]() ![]() The synergies already here are insane, and I know based on the progression of monsters and features I've unlocked so far that I've barely scratched the surface. Another member of the party has a 75% chance of putting each enemy to sleep on the start of the battle, while another counters with a party wide silence whenever an enemy casts a spell. One of them has an artifact that makes each of these effects trigger twice. Currently running around with a party that is incredibly broken- every time they use the provoke command, the fortress (of which I have 3) heal themselves and increase their own defense, and 1 of them buffs the entire party's attack and int, while another does the same for speed and defense. That was the moment I fell in love, I think. I had a boss do this to me, had a party of highly regenerating creatures the boss couldn't kill, but his last remaining unit was this creature that stacked it's defense so high I couldn't hurt it and I had to just forfeit. The number of things you can try is quite insane, so it is a shame it is hidden behind such a slow grind. You can do it without the artifact with one of the djinns, but you need to buff his speed and int to stratospheric levels (I used it on an Imling, which was much more efficient, as it has awesome int and speed, and can be buffed by several redlstone imlers). I also used a manabomb artifact (spend up to 50 mana and deal damage equal to spent_mana * int *3/100 to everyone whenever you provoke) so I could one shot my way through most easy encounters. You can only get one level increment at the same time (as you need to see the deity whenever you reach next lvl-1), though, but it should be more than enough. update whenever it changes, and it should very quickly converge, provided you did this in said deity's realm. The file doesn't work with deity favor anymore, but you can do it yourself easily:Ĭount the total favor you have with a god (so 500 for lvl1 + 1500 for lvl2 + 3000 for lvl 3 + you current favor at lvl 4 for instance), and scan for the double that matches this value. I used to think so too, then I used the cheat engine file for the game, and it allowed me to skip most of the grind (you can get unlimited resource, and can also cheat engine deity favor). Toward the end of the fight my character was getting a bonus of 250 000 armor points on its last turn!Īlso they did such a fantastic job of spicing up the old blobber combat, that the strategies and possibilities are endless. In difficult boss fights that lasted long, he became almost completely invincible, even though my party could hardly harm the boss because it wasn't very powerful and the boss regenerated every turn. Whereas you can keep the same monsters in Siralim 2 for a very long time, and the ability they have can be extremely useful for a very long time.įor instance I had a creature that receives defense points every turn, and a double bonus of defense points every turn, through an ability called "amalgamy". Also another advantage of that is that in SMT, monsters that you spend a lot of time and effort leveling up quickly become obsolete and you never use them again. ![]() I'm not bothered by the fact that monsters don't have many upgradable unique abilities, SMT style, because I think otherwise the complexity would be much too overwhelming. ![]()
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